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Author: centaurgames

Wrapping Images around a Sphere in THREE.js

December 6, 2018 centaurgames 2d Comments

When creating Eight Ball Pool, it was clear that a 2D canvas context wouldn’t work well with making the numbered balls…

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Filed under: 3D, billiards, image, pool, renderer, sphere, three.js, wrap

Animating Fire Part 2: Three-Dimensional Flames

centaurgames 139d Comments

In the previous post we covered how to create a two-dimensional flame such as the one below: Note that the…

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Filed under: 3D, animating, fire, flames, transformation

Animating Fire Part 1: Two-Dimensional Flames

December 5, 2018 centaurgames 3d Comments

In this post we will create two-dimensional flames like the one below: Before we can create a roaring fire, we…

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Filed under: 2d, animating, fire

Creating Realistic-Looking Lava

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In this post we will be discussing creating a realistic-looking lava effect, as seen in Brimstone and displayed below: In order to…

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Filed under: lava

Structure of Any Game

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In this blog post we will discuss the basic structure of any game. Any game can be broken down into…

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Filed under: addEventListener, onload, render, setInterval, src, structure

Creating Shadows Which Move with the Player

December 4, 2018 centaurgames

In this post we will be simulating the following effect, in which our pillars cast shadows that move as the…

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Filed under: shadows

Creating an AI Which Plays Pool

December 3, 2018 centaurgames 1 Comment

In this blog post we will discuss how to develop an AI which can play pool against an opponent. For…

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Filed under: ai, artificial, billiards, intelligence, pool

The Mechanics of Billiards

November 30, 2018 centaurgames 1 Comment

In the next post we are going to develop an AI which can play pool against an opponent; in order…

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Filed under: billiards, math, mechanics, physics, pool

Creating a Scrolling Effect

November 29, 2018 centaurgames 1 Comment

In this post we will create an effect which mimics flowing water as follows: Note that this effect can also…

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Filed under: scrolling, water

Creating 3D Rotations with the Canvas Transformation Property

November 28, 2018 centaurgames 2d Comments

In our last post we discussed how you can use the canvas rotation property to create interesting effects in your Javascript games;…

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Filed under: canvas, transformation

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